3ds Max
Computer Animation, Programming
2012
Production Tools
  •  
    Max To Fusion
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    Bake selected scene objects and export an FBX file which can be loaded into Fusion. Offers greater control and flexibility than the standard FBX exporter.
     
    UPDATE LOG
    v1.1
    New Features suggested by Colin James at Blur Studios
    + When baking animation, new key tangents are set to linear. This avoids wonky tangent handles when baking TCB keys.
    + Added Frame Padding Option. User can specify heads and tails to bake object animation beyond the normal Time Range. This helps ensure accurate 3D motion blur in Fusion.
    + General cleanup and pruning of code 
    v1.0
    + Automatically bake all object transformations to ensure a pixel perfect match between Max and Fusion renders.
    + Bakes procedural animation such as expressions, script controllers, or Out-Of-Range looping
    + Preserve complex camera animation (Camera Target, Camera FOV, Camera Roll, etc.)
    + Export a Child object without including the geometry of its Parent objects.
    + Bake Particle Flow systems and export particles as animated pieces of geometry (Scale, Rotation, and Position)
    + Shift all animation to begin at frame zero (Useful when a Fusion Comp begins at frame zero while the Max scene has longer heads and tails)
    + Automatically interpret and bake Out-Of-Range key methods (such as looping) for position, rotation, and scale of any object
    Created for CG Supervisor Chad Ashley to enhance the 3dsMax & Fusion pipeline at Digital Kitchen

    Installation:
    Drag and drop the downloaded MZP file on to an open window of 3ds Max. An installer dialog will open automatically.
  • Vray Focal Controller
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    Control Vray's global Focal Distance parameter with a helper node that can be freely re-positioned and animated. Animate the helper node to easily perform rack focus pulls or maintain focus on a given object while the shot camera moves elsewhere

    Feature List:
    + Ability to Activate/Deactivate the Focal Controller when necessary
    + Easily switch which camera the Focal Controller synchronizes with
    Inspired by 3D artist Justin Reed and everyday production needs at Digital Kitchen

    Installation:
    Drag and drop the downloaded MZP file on to an open window of 3ds Max. An installer dialog will open automatically.
  • Material Toolbox
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    Manage the Material assignment, Material ID number, and Wirecolor of scene objects.

    Feature List:
    + Easily Select all objects with shared Material, Mat ID, or Wirecolor
    + Interactive Clipboard to store Materials, Mat ID's, or Wirecolors
    + Create a gradient of unique Wirecolors across selected objects, based on their Material assignment or Mat ID
    Inspired by everyday production needs at Digital Kitchen
    Installation:
    Drag and drop the downloaded MZP file on to an open window of 3ds Max. An installer dialog will open automatically.
  • Face Breaker
  • Automatically detach faces from an object. Select as many objects as you like at the same time.
    The script will preserve the local rotation of each face so that an object can be easily "exploded" along its normals.
    Feature List
    + Can apply instanced shell modifier to pieces
    + Able to randomize  the Shell Inner and Outer width. When using randomization, the Shell modifier is not an instance between objects.
    + Option to only detach selected faces. When on, objects with no face selection assume ALL faces in object.
    Inspired by everyday production needs at Digital Kitchen
    Based loosely on the script
    Detach All Faces v.0.1 [2010-11.9] by Anubis [project3d.narod.ru]
    Version 2.1 includes features added by Shawn Olson
    Installation:
    Drag and drop the downloaded MZP file on to an open window of 3ds Max. An installer dialog will open automatically.