Computer Animation, Programming
Max To FusionDOWNLOAD
Bake selected scene objects and export an FBX file which can be loaded into Fusion. Offers greater control and flexibility than the standard FBX exporter.
UPDATE LOGv1.1New Features suggested by Colin James at Blur Studios+ When baking animation, new key tangents are set to linear. This avoids wonky tangent handles when baking TCB keys.+ Added Frame Padding Option. User can specify heads and tails to bake object animation beyond the normal Time Range. This helps ensure accurate 3D motion blur in Fusion.+ General cleanup and pruning of codev1.0+ Automatically bake all object transformations to ensure a pixel perfect match between Max and Fusion renders.+ Bakes procedural animation such as expressions, script controllers, or Out-Of-Range looping+ Preserve complex camera animation (Camera Target, Camera FOV, Camera Roll, etc.)+ Export a Child object without including the geometry of its Parent objects.+ Bake Particle Flow systems and export particles as animated pieces of geometry (Scale, Rotation, and Position)+ Shift all animation to begin at frame zero (Useful when a Fusion Comp begins at frame zero while the Max scene has longer heads and tails)+ Automatically interpret and bake Out-Of-Range key methods (such as looping) for position, rotation, and scale of any object
Vray Focal Controller
Control Vray's global Focal Distance parameter with a helper node that can be freely re-positioned and animated. Animate the helper node to easily perform rack focus pulls or maintain focus on a given object while the shot camera moves elsewhere
+ Ability to Activate/Deactivate the Focal Controller when necessary+ Easily switch which camera the Focal Controller synchronizes with
Manage the Material assignment, Material ID number, and Wirecolor of scene objects.
+ Easily Select all objects with shared Material, Mat ID, or Wirecolor
+ Interactive Clipboard to store Materials, Mat ID's, or Wirecolors
+ Create a gradient of unique Wirecolors across selected objects, based on their Material assignment or Mat IDInspired by everyday production needs at Digital KitchenInstallation:
Drag and drop the downloaded MZP file on to an open window of 3ds Max. An installer dialog will open automatically.
Automatically detach faces from an object. Select as many objects as you like at the same time.
The script will preserve the local rotation of each face so that an object can be easily "exploded" along its normals.Feature List+ Can apply instanced shell modifier to pieces+ Able to randomize the Shell Inner and Outer width. When using randomization, the Shell modifier is not an instance between objects.
+ Option to only detach selected faces. When on, objects with no face selection assume ALL faces in object.Inspired by everyday production needs at Digital KitchenBased loosely on the script
Detach All Faces v.0.1 [2010-11.9] by Anubis [project3d.narod.ru]Version 2.1 includes features added by Shawn OlsonInstallation:Drag and drop the downloaded MZP file on to an open window of 3ds Max. An installer dialog will open automatically.